A The ARC Atlas

Appendix F · The field-guide glossary

ARC-AGI terms, defined plainly.

62
Terms defined
7
Families
13
Primary sources
26
Linked to a paper

Plate · The Lexicon

The words the field runs on.

Definitions are written for this guide. Each entry links to a primary sourceFounded in 2024, the ARC Prize Foundation renamed the original “ARC” to ARC-AGI. It now stewards the benchmarks, runs the annual competition, and publishes technical reports. and, where available, the relevant Atlas work so readers can check its wording and context.

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Family

The Benchmarks

6

The yardsticks themselves — the ARC-AGI family and the prize that stewards it.

ARC Prize

Benchmarks

the competition & foundation

The annual public competition and the nonprofit ARC Prize Foundation that stewards the ARC-AGI benchmarks. It runs a Kaggle contest with grand prizes for beating a target score under an efficiency cap, and publishes an annual technical report (2024, 2025).

ARC-AGI

Benchmarks

Abstraction and Reasoning Corpus for Artificial General Intelligence

A benchmark of visual grid puzzles, introduced by François Chollet in 2019, built to be easy for humans and hard for AI. It is designed to make memorization-by-scale less useful by scoring tasks the solver has not seen, emphasizing fluid intelligence over accumulated knowledge. Originally “ARC”; renamed ARC-AGI in 2024.

ARC-AGI-1

Benchmarks

the original 2019 corpus

The first ARC dataset: 1,000 tasks split into a public training set, a public evaluation set, and a held-back private set. Each task shows a few input→output grid pairs; the solver infers the rule and produces the test output. It resisted the state of the art for roughly five years, until o3.

ARC-AGI-2

Benchmarks

the 2025 successor

A harder rebuild released in 2025 after o3 nearly solved ARC-AGI-1. It targets compositional, multi-step, and symbolic reasoning, and makes efficiency (cost per task) a first-class metric. Every task was solved by at least two humans, while launch-era pure frontier reasoning models scored in the low single digits.

ARC-AGI-3

Benchmarks

the interactive / agentic benchmark

The first interactive ARC benchmark (preview July–August 2025; paper 2026). It replaces static grid prediction with a turn-based game that has no instructions, no labeled controls, and no stated goal. An agent must explore, build a world model, infer what winning means, and plan across roughly 135 environments.

ARC-AGI-Pub

Benchmarks

the public leaderboard split

The verified public leaderboard configuration for ARC-AGI-1, run on a semi-private evaluation set under a stated compute/cost cap so closed commercial models can post comparable scores. o3’s 87.5% and Berman’s 53.6% are ARC-AGI-Pub numbers.

Intelligence & Theory

8

The ideas that decide what a score means: intelligence as efficiency, priors, generalization.

Core Knowledge priors

Theory

the assumed innate toolkit

The minimal set of built-in concepts ARC assumes every human shares by about age four: objectness and object persistence, basic geometry and topology, numbers and elementary counting/arithmetic, and agent-like goal-directedness. The public training set exists to teach these, not the answers.

Crystallized intelligence

Theory

Accumulated, memorized knowledge and practiced skills. Large models trained on the web are rich in it, which is exactly what ARC tries to neutralize so a high score cannot come from having seen the answer before.

Description length

Theory

MDL · algorithmic information

The compression view of intelligence: the best explanation of the data is the shortest program that reproduces it. This idea underpins the program-synthesis and pure-compression solvers — the shorter the rule that fits every demonstration pair, the more likely it generalizes.

Developer-aware generalization difficulty

Theory

A measure of how novel a task is relative to everything the system’s developers built in — priors plus training data. ARC maximizes it by keeping evaluation tasks unlike anything in the training set or on the public web.

Fluid intelligence

Theory

The ability to reason, solve genuinely novel problems, and adapt to new situations without leaning on prior task-specific knowledge. ARC is designed to isolate and measure it — the opposite of crystallized intelligence.

Generalization

Theory

Handling situations that differ from anything in prior experience. ARC specifically demands broad, developer-aware generalization to tasks the system’s own builders never anticipated — not interpolation within a known distribution.

Priors

Theory

Knowledge a solver is allowed to assume before seeing any task. ARC deliberately bounds priors to a small “Core Knowledge” set so that a score reflects reasoning from those primitives, not domain data baked in during training.

Skill-acquisition efficiency

Theory

the operational definition of intelligence

Chollet’s core thesis: “The intelligence of a system is a measure of its skill-acquisition efficiency over a scope of tasks, with respect to priors, experience, and generalization difficulty.” Intelligence is not skill itself but how little data and experience a system needs to acquire new skill.

Task Anatomy

10

The moving parts of a single puzzle — grids, cells, pairs, and the dataset splits.

Cell / color

Anatomy

symbol

A single grid square holding one of up to 10 symbols (rendered as colors) in ARC-AGI-1/2, or one of 16 colors in ARC-AGI-3. Colors are categorical labels, not ordered values — blue is not “more” than red.

Demonstration pair

Anatomy

train pair

An input grid together with its correct output grid, given inside a task as an example — typically two to five per task. The rule must hold for all of them.

Grid

Anatomy

The canvas of every task — a 2D matrix of cells, up to 30×30 in ARC-AGI-1 and ARC-AGI-2, and 64×64 in ARC-AGI-3.

Public evaluation set

Anatomy

Openly released evaluation tasks (400 in ARC-AGI-1) used for self-reported scores, kept separate from the private grading that decides the official leaderboard.

Public training set

Anatomy

Openly released tasks (400 in ARC-AGI-1) meant to teach the Core Knowledge priors a solver needs — explicitly not a source of the evaluation answers.

Task

Anatomy

puzzle

One puzzle: a small set of demonstration pairs plus one or more test inputs. The solver infers the single transformation consistent across the demonstrations and produces each test output exactly.

Test input / output

Anatomy

The held-out input grid whose output the solver must generate. Grading is exact-match on the full output grid — a single wrong cell fails the attempt.

Transformation rule

Anatomy

the latent program

The hidden procedure that maps input to output and stays consistent across a task’s demonstration pairs. Discovering it — whether as an explicit program or an implicit prediction — is the task.

Scoring & Evaluation

8

How a run is graded: pass@2, cost per task, the human baseline, and RHAE.

Cost per task

Scoring

compute budget · efficiency

The dollars (or compute) a system spends to solve one task. ARC-AGI-Pub and ARC-AGI-2 report it beside accuracy, because a score bought with an unbounded budget proves little — o3’s high score cost thousands of dollars per task.

Harness-free

Scoring

Running a model on the raw benchmark with no task-specific scaffolding. In launch-era ARC-AGI-3 results, frontier models scored below 1% harness-free — even when a hand-built harness reached ~97% on a seen environment, revealing memorization rather than generalization.

Human baseline

Scoring

The success rate of a human panel, used as the human reference point—about 98–100% on ARC-AGI-1 and ARC-AGI-2, and 100% on ARC-AGI-3. Every ARC-AGI-2 task is solved by at least two people.

Leaderboard

Scoring

ARC Prize’s verified public ranking of scores, reported under stated compute and cost limits so that accuracy and efficiency are compared on the same footing.

Milestone prize

Scoring

mid-competition award

A paid checkpoint awarded before the final competition closes. ARC-AGI-3’s first 2026 milestone named The Duck, Reki, and forge, but it did not decide the final 2026 podium.

Official vs community leaderboard

Scoring

the harness boundary

ARC-AGI-3’s official leaderboard measures general models without an environment-specific harness; the community surface can study custom scaffolding. The distinction is essential: the technical report shows a seen environment moving from 0% harness-free to 97.1% with a hand-built harness without transferring to another hidden game.

pass@2

Scoring

the official metric

ARC’s grading rule: a task counts as solved if either of two allowed attempts exactly matches the answer grid. Reported scores are the fraction of tasks solved at pass@2.

RHAE

Scoring

Relative Human Action Efficiency

ARC-AGI-3’s score. For each completed level it squares the human-to-agent action-count ratio to punish wasted actions, caps that level term at 1.15, then applies level weighting and benchmark aggregation — a first-contact comparison of human vs. AI learning efficiency, not just success.

Methods & Approaches

14

How solvers actually solve — search, synthesis, test-time training, compression.

Compression-as-intelligence

Methods

CompressARC

Solving a task with no pretraining by compressing the grids themselves: the model that best compresses a task has implicitly captured its rule. A direct, striking instantiation of the description-length view.

DreamCoder

Methods

wake-sleep program learning

A program-synthesis system that grows a reusable library of abstractions by alternating wake phases (solve tasks) with sleep phases (invent new abstractions and “dream” practice problems). A foundation for the synthesis line.

DSL

Methods

domain-specific language

A hand-built vocabulary of grid operations (recolor, mirror, crop, flood-fill…) that a search composes into a solving program. The backbone of Icecuber’s 2020 Kaggle-winning solution.

Hindsight replay

Methods

CodeIt

A self-improvement loop that relabels a program’s actual (wrong) output as if it had been the goal, then replays these examples with prioritization — letting the model learn from failures instead of discarding them.

In-context learning

Methods

Having an LLM infer the rule purely from examples placed in its prompt, with frozen weights and no fine-tuning. The lightest-weight way to attempt a task.

Induction

Methods

the inductive route

Inferring an explicit, reusable rule or program from the examples and then applying it. Contrasts with transduction, which skips the explicit rule.

Latent Program Network

Methods

LPN

Learning a continuous latent space of programs and searching it by gradient descent at test time, rather than enumerating discrete code.

LLM program sampling

Methods

Prompting a language model to write many candidate programs (often thousands of Python snippets), then keeping those that reproduce the demonstration pairs. Greenblatt’s route to 50% with GPT-4o.

Product of Experts

Methods

Combining many transformed “views” of a task multiplicatively so that only answers consistent across all perspectives survive — a way to boost an LLM’s reliability on ARC.

Program synthesis

Methods

Solving a task by finding a program — in a DSL or in general code — that reproduces every demonstration pair, then executing it on the test input. The central paradigm of the ARC solver lineage.

Test-time training

Methods

TTT · test-time adaptation

Fine-tuning the model on a task’s own demonstration pairs (and augmentations of them) at inference, just before it answers — turning each puzzle into a tiny training run. Surprisingly effective on ARC.

Transduction

Methods

the transductive route

Predicting the test output directly from the demonstration pairs, without ever writing down an explicit intermediate program. The two routes are complementary — the strongest systems combine them.

Agentic & ARC-AGI-3

12

The interactive frontier: environments, world models, and the four capabilities.

Action space

Agentic

The small vocabulary from which each environment exposes a subset: five keyboard actions, Undo, and click-a-cell. The world is turn-based and never moves on its own, so the challenge is reasoning rather than reflexes.

Environment

Agentic

One ARC-AGI-3 game or world. The technical report defines 135 in the benchmark: 25 Public Demo, 55 Semi-Private, and 55 Fully Private. Each hides its own mechanics, controls, and win condition; later levels compose ideas discovered earlier.

Exploration

Agentic

capability 1

Gathering information through action when there are no instructions to read. The first ARC-AGI-3 capability: probe the environment to discover its rules.

Frame

Agentic

The 64×64 grid of 16 colors the agent observes on each turn of an ARC-AGI-3 environment — the interactive analogue of a static ARC grid.

Goal inference

Agentic

capability 3

Figuring out what “winning” even is when the objective is never stated and no reward arrives until the win frame. The third ARC-AGI-3 capability.

Harness

Agentic

Scaffolding wrapped around a model — memory, tools, prompt structure, or hard-coded strategy. Harnesses are valuable engineering artifacts, but ARC-AGI-3 separates them from raw-model evidence: 97.1% on one seen environment can coexist with 0% harness-free and no transfer.

Interactive reasoning benchmark

Agentic

A benchmark where the solver acts and observes over many turns instead of reading one fixed problem. ARC-AGI-3’s defining shift away from the static input→output format used since 2019.

Planning

Agentic

capability 4

Choosing actions toward the inferred goal and revising the plan when observations contradict the model. The fourth ARC-AGI-3 capability depends on exploration, modeling, and goal inference.

Reflection memory

Agentic

A compact, periodically rewritten account of what an agent believes about the game, used instead of retaining every full frame and reasoning trace. Reki and forge carried reflection memory across play in the first 2026 ARC-AGI-3 milestone.

The Duck

Agentic

Tufa Labs · ARC-AGI-3 Milestone #1

The first-place 2026 ARC-AGI-3 Milestone #1 agent. A local Qwen 3.6 27B FP8 model inspects rendered images, raw grids, and segmented regions, writes and runs Python in a live REPL, and evicts old context to keep playing. It is a milestone winner; the final season remains open.

World model

Agentic

An internal, predictive model of an environment’s dynamics—“if I press X, the frame becomes Y.” Building one from interaction is the second of ARC-AGI-3’s four required capabilities, and a capability current agents still struggle to learn.

Models & Systems

4

The named models and agents that moved — or contested — the record.

Chain-of-thought

Systems

CoT

Generating intermediate reasoning steps before the final answer. It is the mechanism behind reasoning models’ ARC-AGI-1 gains — and the focus of the critique that a high ARC-AGI-1 score is not, by itself, evidence of AGI.

Frontier reasoning model

Systems

A large chain-of-thought model (the o-series and peers) that spends test-time compute “thinking” before answering. Strong on ARC-AGI-1, but weak on ARC-AGI-2 and near-zero on ARC-AGI-3 harness-free.

GPT-4o

Systems

OpenAI

The model Ryan Greenblatt drove to ~50% on the public evaluation (42% on ARC-AGI-Pub) in mid-2024 by sampling thousands of candidate Python programs per task — the high-water mark before o3.

o3

Systems

OpenAI

OpenAI’s late-2024 frontier reasoning model. It scored 75.7% (low-compute) and 87.5% (high-compute) on ARC-AGI-Pub — the first system to reach the human-competitive bar on ARC-AGI-1, and the reason the benchmark was rebuilt.

The ground truth

Where these definitions come from.

These ARC Prize pages, technical reports, and the founding paperChollet’s 2019 On the Measure of Intelligence defines intelligence as skill-acquisition efficiency and introduces ARC as its concrete probe. support the definitions above. When secondary accounts conflict, consult these primary sources; benchmark rules and machine scores can change over timeo3 ended ARC-AGI-1’s long plateau at 87.5%, and ARC-AGI-2 changed the task distribution the following year..

Benchmark numbers changeHuman baselines remain about 98–100% on ARC-AGI-1 and -2 and 100% on ARC-AGI-3. Machine scores move much faster; this guide labels launch-era results rather than presenting them as a live leaderboard.. Check arcprize.org and the current leaderboard for live figures.

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